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6. Thronebreaker: The Witcher stories Story walkthrough — Act IV: Angren | HP0-M74 PDF Questions and Dumps
items: 9 chests, 1 weapon
Oh boy, time to bounce into the swamps of Angren and strike back on the Nilfgaardians. You might also wish to evaluate the brand new cards you got from the dwarves (ordinarily I didn't discover them that terrific, but your trend may additionally locate them a complement), upgrade anything else which you could, and talk to each person/read your stories. collect up loot and proceed to the route.The battle of crimson Lobinden (brief)
The battle starts with the enemy having a large force for your facet, but Gascon's gadgets are additionally on their side and should come again presently to bolster your numbers. they'll probably play their Commandant cards, however with so many weaker allies he isn't a serious threat.
After the combat, you've got a choice to make about your allies. Isbel will also want to discuss with you, if she's for your celebration: if you need the fame quo, ignore her, but if you wanna' preserve the story going, pop in for a chat.
Loot Lobinden and head out the northwest exit to get extra troops, loot, and a treasure chest (1/9). Then head lower back along the route southeast. as the road turns south and then west, you're going to have a battle probability.
Ghost town (common)this is a vampire that reinforces its ilk anytime it performs extra of them. they're hurry on seizing your gadgets from your side of the map in the event that they are damaged, which potential Gascon (if you've nonetheless obtained him) and related movement-based playing cards do neatly.
On the other facet of the damaged bridge/dock by way of this enemy is an extra one, but this one guards a chest (2/9).The broken Bridge (average)
here's also a vampire enemy. same primary constitution because the last fight.
extra west is a further stockade with a puzzle.abandoned Outpost (Puzzle)You deserve to eliminate the entire enemies without dropping an ally.
+Arbalest melee row, attack an archespore+Arbalest melee row, attack one other archespore+Arbalest ranged row, assault one other archespore+Fortitude Tonic > weakest Arbalest+Arbalest melee row, assault ultimate undamaged archespore+Arbalest melee row finish remaining creature
North of right here is an additional full combat.
Drip, Drip, Drip (ordinary)Mo' vampires, mo' complications. The chief right here this time is a foglet, although, in order that they'll be dealing some additional hurt to you.
To the west of here are documents, loot, and a degree of interest so one can internet you some first rate components when you have Barnabas.
continuing to the southwest, you're going to be hit with a spot of disease you are going to come to a decision a way to handle, after which you are going to come to a fast travel signal. Heading west there may be a girl, who that you may confer with time and again for yet another treasure map. Return to the aforementioned pool with treasure at its bottom within the ruins, and get the next chest (three/9). past the city (the place there is a chance to get a ton of timber for low-priced, so do not miss out) is an area with loot and a further puzzle.Swamp song (Puzzle)
You deserve to circulation Meve across the board.+Arbalest > Water Hag your ranged row+Meve ranged row+Slinger (Descent) > Water Hag+Arbalest > Water Hag you simply moved ahead (Meve will move ahead after this flip)+Slinger (Ascent) > Water Hag+Arbalest > Water Hag melee row (Meve moves forward)+Arbalest > Water Hag
As you head lower back southeast, you are going to come across two guys arguing in front of a column. which you could have the druids join you, or no longer, however proceed south slightly after which exchange west on the fork to discover the western fringe of the map over here. on the different side of the broken bridge to the north is yet yet another longer combat.
The americans of Angren (regular)Are you uninterested in vampires yet? i am. happily this man has some griffins as neatly.
in case you head west, you are going to spot yet another treasure chest (4/9) that you'll sadly should combat a further combat for.
A Cursed Land (average)whats up, this time it's no longer vampires (neatly, k, there are vampires in the deck, but fewer). The alghoul can spawn enemies from the graveyard so that you're ultimate off trying to bolster your forces to beat him instead of going for eliminations.
As you loop round this area, you are going to discover a Nilgaardian hiding. if you wish to do a moral-reducing alternative, be anxious now not, because there is a shrine during this enviornment as smartly. within the southeast of the shrine is an enemy lumber camp that you can attack.
Angreni Gold (short)or not it's value celebrating a shorter battle with human enemies. The enemy will pull vanquished enemies from the graveyard and energy up when you destroy gadgets, with a view to create a bold combo. i recommend taking down the Braveheart as fast as feasible, then focusing down arbalests and enforcers, considering that a bunch of slave cards are not a tremendous impediment aside from granting expenses to arbalests.
commute again to the fast shuttle sign to the east. Now head to the east to clear out this area. First up with be yet another combat.
False Hope (typical)when you consider that the enemy has a Resilient attribute that continues devices round, don't let this go to 3 rounds or you're making issues tougher than they need to be. eliminating the Daerlan Veterans so they can raise their copies en masse will make victory effortless.
As you continue northeast, you are going to come across a sacrifice in manner. I wasn't about that pointless animal cruelty life, so i stopped them. by using looping returned, that you could get further east. there's a puzzle in the swamp.A Heavy sense of right and wrong (Puzzle)
eliminate the Hym with out taking casualties.+Lyrian Merlot > Scytheman+Bekker's darkish replicate+Dazhbog's Runestone, which you could use this eight times so 4x on the Hym and 4x for your personal Scytheman. hurt the Hym by using 4 HP and your Scytheman by using four HP. After the Hym's flip, it'll have 15 HP and your contraptions may have 14 and 6.+Alzur's Thunder > Hym. After the Hym's flip, it'll have 5 HP and your units could have four and 1.+Bekker's dark reflect
As a reward, you'll get one other treasure map. if you head returned to the village you handed earlier to the northwest, which you can dig up treasure chest (5/9) by using the fallen tree. Now head to the significant structure to the east. here is Gerwin's citadel. Heal up and rest in case you desire, however then you'll must decide if you are best with him pulling a Leopold II of Belgium on his 'subjects'. fight him if you want.
Lord of the Swamps (short)Gerwin has destructive archers you are going to wish to eliminate as soon as viable earlier than they could get buffed. Then center of attention down Gerwin so the mercenaries don't maintain allowing him to select off your forces, or simply manipulate his different forces if it is more straightforward for your build.
Now or not it's time to backtrack and head south throughout the picket bridges to a puzzle.
Wesperley Bridge (Puzzle)wreck the enemy. This one takes all of two turns due to some clean of order advantage:+Lyrian Landsknecht > Nilfgaardian Knight melee row x4, use chief, Landsknecht > Nilgaardian Knight melee row x4, Marching Orders, use leader, Landsknecht > enemy x4+Sapper > assault and eliminate each and every Knight.
quickly after my troops fell ill because of stopping all that animal sacrifice, but Isbel perked them up. Huzzah.
you will arrive on the speedy go back and forth factor, and also you've obtained one massive island to explore, in addition to a small island to the north. Head up here first, the place that you could find retailers, loot, and a card fragment. Then I decided to clear out this island counterclockwise. on your manner south from the quickly travel element, you'll hit a combat.
Nilgaardian Snares (short)This encounter has the enemy start with an murderer and an ambush card with a purpose to trigger after three turns, killing your contraptions and spawning in new troops. The champion chief can harm you based on the variety of instruments you've gotten lost, so try and retain your troops alive. considering that the enemy has Cavalry on the way to get boosted every order you provide, if your deck depends heavily on these results you may are looking to switch them out.
Afterwards you're going to meet your shock reinforcements; if Lippy Gudmund has a positive opinion of you, they may be part of, otherwise you'll ought to battle them, too. Regardless, loot their camp and continue south and east to a couple ruins. Enter them if you desire a battle.
Elven Ruins (short)The leading enemy here is the Beast, which banishes your units. Like with the Commandant playing cards, though, if you ruin the Phantasms you weaken the beast, and get your unit returned as well. i ended up hard the enemy deck earlier than I could kill him.
After you win, your reward should be a brand new weapon for Meve: Angreni Blade (7/eight).
To the northwest is a spot the place that you can spend coin to dig something up. make sure you do, in view that in order to unveil treasure chest (6/9). Then continue looting the leisure of the area. Heading north you'll discover one other shrine and a stockade with a puzzle; ignore the puzzle for a 2nd and nab the loot spot simply inside the stockade to get a treasure map. It leads directly to a spot backyard the castle, where that you can dig up treasure chest (7/9). Now head in for the puzzle.
Fortress within the swamp (Puzzle)ruin all instruments.+Forager+Arbalest to the Forager's right > established+Arbalest to the different Arbalest's correct > frequent (killing him)+Mantlet to the Forager's left > Arbalest+Mantlet to the right > Arbalest+Arbalest > conventional x4, Forager order (returning arbalests to the hand)+Arbalest > usual x2
With the fortress looted, which you could head northeast to the ultimate islands earlier than the objective. if you brought the druids they may leave you now. To the northwest, you're going to find one other shrine, and then some birthday celebration that you could get pleasure from. Then, head to the goal. you're going to get a instant to be certain you will have carried out every little thing you want, then for those who're ready, press the assault on Tuzla.
The Siege of Tuzla (short)As with old siege missions, you have bought a a fortress gate, which boosts the enemy. reckoning on the characters you've got saved on your birthday party, your approach can also trade: for example, Gascon can lay down a smokescreen, making a row immune, while Reynard can craft a catapult. I discovered simply leaving the gates up completely exceptional for the reason that with just a row to fill with contraptions there wasn't a good deal they might do in opposition t my deck, above all after I firebombed their row.
After the scenes you're going to internet your subsequent success:
At this aspect, I also had satisfactory to purchase the remaining improvements to my camp, which netted me three achievements:
if you don't yet have the funds to conclude these off, even with conversion, you'll get it fairly soon regardless. be aware that when you've gotten these achievements your need for aim and wood in reality disappears, so you do not need to hassle doing a bunch of aspect quests or grabbing every piece of loot; do not worry, if you examine the guide i'll still permit you to understand the place treasure, weapons, or anything else quintessential is.
in any case, as you proceed, you are going to have your African Queen second with some leeches, and past it really is a battle.
Lights in the Fog (standard)The enemy here will deal extreme hurt with Fiends and so on, but it's nothing you have not confronted. as long as he does not get a vital mass of contraptions going which you could clear them up easy.
within the wreckage you pays some elements to raise your instruments' morale, which i recommend. Then head south to one more deserted village with a puzzle.deserted Village (Puzzle)This one is much less prescriptive and you can't get a step-with the aid of-step e-book for it, and gadgets may additionally or might also no longer kill different ones in the event you use them, etc. you are going to want to delivery by way of placing the pit on the enemy melee row and then focusing down the drones with onagers to get additional playing cards. From there, it's enormously variable, which makes it probably the most toughest puzzles in the game. definitely you wish to smash the war Wagon's easy Infantry with slingers and sappers. when they go to the graveyard on the end of the circular they will do additional harm by means of deathwish results. So retain bolstering your onager with fees and target the weakest enemies for extra cards. you could see one solution in video kind:
once you've killed the enemies and solved the puzzle, which you can hit up an extra shrine and proceed to the northwest, where there's one other stockade and an extra fight.
everlasting Peace (Puzzle)You deserve to eliminate the Grave Hag, however you can not directly goal them.+Royal Decree > area Arbalest on ranged and on melee, attacking both barghests.+Repeat three extra instances, hard your Royal Decree playing cards and ending up with two barghests with 11HP.+Lyrian Horn+cranium > Banish Arbalests > Grave Hag
here is extra loot and one other chest (8/9). As you head east previous the speedy shuttle sign, you'll must opt for what occurs to deserters (notice that in case you grasp them, you will lose Isbel.) past that, you are going to have three battles in brief succession.
Hyack, Hyack, Hyack (normal)Water hags this time, who will spawn rain on your rows to hurt your forces and send more vampires against you. The Fleders, with the potential to outright break your units, are the main probability.
Impenetrable Fog (average)extra row effect spam, however in any other case nothing outstanding or difficult.
in the coronary heart of Ysgith (brief)A mercifully shorter battle, and one with a Witcher ally as neatly. there may be a Glustyworp boss who will spawn extra instruments, but could have a bad Deathwish effect if you do kill it, so beware. Drowners will also consistently weaken your rows, while ghouls will Excellerate the enemy's, so having a deck that buffs your allies will be effective. remember that once in a while it be going to be more advantageous to weaken them as opposed to kill enemies outright.
you'll have a chat with the Witcher thereafter in order to clue you in on what you may be dealing with quickly. neighborhood you could exchange morale for another card fragment, and as you head west you are going to get a quick scene showing your pursuers. considering I necessary the morale of the win, I decided to assault.
The Nilfgaardian Chase (brief)while weakened, the Nilfgaardians still have their tanky synergistic devices, so it be no longer tremendous-convenient. decide on them apart despite the fact your deck is optimized to. As always, weaken the Commandant through killing his subordinates.
almost immediately thereafter is a different fight.
abandoned Campsite (standard)yet another vampire deck, so Eyck and/or Isbel will clear up lengthy-term.
past this point is an additional quickly commute signal. The street will curve northwest, and shortly you will be ambushed through the reputed beast they have been listening to so much about.
The Bloody Mistress (short)This battle will also be complex if you carry the incorrect playing cards. Gernichora is your optimum target, however her fruit have a Deathwish skill that can drain you of your playing cards and defeat you that manner. Use them to drain her and maneuver around them or circulation them for safekeeping while you assault her, making certain they do not attain 10 electricity. you've got very little margin for error right here in case you lose even a card, so structure your deck smartly and ensure you don't have gadgets that might not support you.
once you've crushed the creature, you'll earn:
acquire up the loot and proceed northwest. alongside the manner you will find loot with a key you will need later for the remaining chest. To the west is an not obligatory fight, past a will o' the wisp that you can follow for some extra gold in case you so hope.
Come out, at any place you are... (usual)Time to battle spider-beetle issues. The enemy will swarm you with hatchlings in case you allow them to, however you might also need to have them fill their board with vulnerable devices.
when you've cleared this enviornment out, head back to the quickly trip sign and go over the bridge. Your ultimate treasure chest (9/9) might be here. local is a puzzle.Knicker's event (Puzzle)You need to lead Knickers throughout the 'maze' on the board to the appropriate-right place. which you could stream one house each turn. You deserve to get all of the soup, you do not deserve to get all of the bones.
The solution: UP x3, right x2, DOWN, right, UP, right x2, DOWN x2, LEFT x2, DOWN, right x4, UP x3.
on the fringe of the swamp you're going to hit a cutscene. while you lose Xavier out of your army, you get an upgrade to your Reynard card as a superb alternate. maintain relocating past a shrine and you may attain a different area end. make sure you could have gotten the weapon and chests and you're decent to proceed. Your boat stolen through a definite Witcher, you might be going to ought to turn and battle.
battle of the Yaruga (short)The enemy will delivery with a bunch of cavalry already on the container, after which bring in the general snipers and different devices. The chief power is to draw a brand new card for every two performed, so that you're going to deserve to be proactive about decreasing his forces so that you can construct an insurmountable lead should you move to him to conclude.
Proceed past some loot south to the remaining stumble upon.The fight for the Bridge (standard)This mission firstly strips you of your chief powers, as Meve is as a substitute on the field. The enemy has plenty of cavalry on the container already, and a Scorpion as a way to deal damage unless it's neutralized. The chief can increase itself with an further unit for every three units played. respectable news is that you just in reality commonly simply should continue to exist the primary circular. If possible, kill the Scorpions through relocating them with a slinger or an identical so that its loss of life takes a good chunk of health from nearly all of the closing devices.
On the second row, you are going to get some Witchery information. At this element, as a minimum on the lessen difficulty, this battle is all but won. Geralt, Cahir, and Dandelion are specially effective, so just clown the Nilfgaardians and feel like a hero.
After some scenes, you'll get another achievement:discover the rest you suppose is incorrect with this walkthrough? aid us repair it by means of posting in its Walkthrough Thread.
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